It’s a very good partnership, where we’re all in it together. It feels like one team, even though we’re not physically together all the time. From both sides, we can come up with ideas and work on implementation. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuarya bleak and. There’s no clear divide - you do this we do that. When I asked what each company was working on for the game, Hsu responded: One popular refrain you see in these angry threads is that Blizzard has farmed the game out to NetEase. I enjoyed my hands-on demo with Immortal, but some Diablo fans on sites like Twitter and Reddit have been raging that they aren’t getting Diablo IV or a Diablo II remaster instead. There is also the lingering question of the financial model of Diablo Immortal, as it was never mentioned during the Blizzcon presentation. Immortal is a multiplayer mobile version of the action role-playing game series. Blizzard has since denied that Diablo Immortal is a reskin and has claimed that its a brand new game that was developed from the ground up. Blizzard announced Diablo: Immortal at the end of the event’s opening ceremonies. NetEase is not developing the game alone. Blizzard Entertainment is making Diablo: Immortal with Chinese mobile developer NetEase, lead designer Joe Hsu told GamesBeat during an interview at BlizzCon 2018 on Friday at Anaheim, California.
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